Linea y Lineo, un microrelato cartesiano

Un proyecto que, aunque pequeño, me ha costado un puñado de años terminar…  con ustedes:

https://surreal6.github.io/linea-y-lineo/

La pieza es la demo de un proyecto de distribución fílmica libre con p2p, hay una raspberry compartiendo el torrent ;)

https://surreal6.github.io/linea-y-lineo/torrent

https://github.com/AVFLOSS/HOIPOI-Cinema-Boilerplate

poster

New Kinoraw Addon for Blender VSE

full_panelI’m back with a new addon for the VSE. It’s a new version of the addon Extra Sequencer Actions mixed with JumpToCut, and some other utilities from the kinoraw project (Eco, Audio and Proxy tools)

It’s a compilation of tools but also a new approach to VSE UI. This is not a propossal to change the UI. I’m comfortable with the current configuration of the VSE (tabs on the side panel would be ideal, but not essential)

There is a development version in this git repo:
https://github.com/kinoraw/kinoraw_tools

The latest stable version is in this other repo, along with a copy of some other scripts i use in the VSE:
https://github.com/kinoraw/kinoraw_repo

The documentation (not still completed) is here:
https://github.com/kinoraw/kinoraw_t…ster/README.md

Proxy Tools and Audio Tools are not completely documented because i want to change a few things (ie: to reflect gooseberry news on proxys). Random Editor and glitch panel are very experimental.

Mathieu’s Blender Editing Tutorial

Novedades para el VSE dentro del proyecto Gooseberry. Mathieu Auvray publico el mes pasado un breve tutorial mostrando como utiliza el editor de video de blender y algunas de las novedades que incorpora el VSE.

Aquí puedes leer el articulo completo: http://gooseberry.blender.org/mathieus-blender-editing-tutorial/

Antony Riakiotakis #BCon14 News on VSE

Thierry Destribats #BCon14 – Blendroid

Como han avanzado las cosas, hace 3 años…

surreal.asturnazari.com/2011/02/28/android-conoce-a-blender-osc/

 

:)

Trip to portugal (warren style)

Trip to portugal from Carlos Padial on Vimeo.

comic loop made with primesense carmine depth camera, meshlab and blender freestyle

depth camera sketches

I made this renders from last year scans made with primesense’s carmine and microsoft’s kinect depth cameras.

based on textures and materials in  “Freestyle – pen sketch”  by Charblaze

Herramienta de montaje aleatorio en Blender VSE

Recently I’ve been editing a couple of videos for the Telenoika cultural association. The assignment consisted in a series of videos that document one of the activities of the collective. For it’s implementation I’ve developed a random editing script.

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Pantocrator.com – info about Taüll::1123 mapping project

Burzon*Comenge & Playmodes has just released http://pantocrator.cat, a web showing detailed info about the 3d mapping project on the central apse of the Church at Sant Climent de Taüll, a 900 years old romanic church in the Catalan corner of the Pyrenees. The romanic churches of the Boi Valley were declared a World Heritage Site by UNESCO in 2000.

taull_2

I was in charge of the 3D modeling from a FARO laserscaner pointcloud. I also worked together with Eloi Maduell and Josep Giribet in the analisis and study of the topology, to better find a way to unfold the whole arquitecture to facilitate the drawings and animation process made afterwards by the illustrator Albert Burzon.

I was able to work with a 30 Million vertex pointcloud, remesh it and create a precise UV unfold by using FLOSS tools in a linux environment. For this work i used Blender + Meshlab.

You can see the full video, a making off and detailed info here: http://pantocrator.cat

Taüll :: 1123

Recently I have been part of the team that has worked in the visual reconstruction of the central apse of the Church at Sant Climent de Taüll, a 900 years old romanic church in the Catalan corner of the Pyrenees. The romanic churches of the Boi Valley were declared a World Heritage Site by UNESCO in 2000.

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